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Interactive Story

story engine 관련 논문

chauchau0 2006. 8. 11. 16:17

a morphological approach to interactive storytelling

 

 

Dieter Grasbon (dieter@grasbon.com), Norbert Braun (norbert.braun@zgdv.de)
Digital Storytelling Department, Computer Graphics Center, Darmstadt, Germany

 

 

Few attempts have yet been made to implement a story engine for guiding interactive drama.

Most of them rely on the computer’s ability to generate the story in full detail. By focusing on

story guidance at the level of morphological functions as defined by Russian formalist Vladimir

Propp, we take a different approach. We do not attempt to provide a model for generating

stories in detail. Instead, we expect human authors to create specific interactive scenarios

for each function in advance. Our primary concerns are high-level guidance of plot, as well

 as finding the best compromise between author input and machine generation. By providing

access to the story model itself, we allow authors to control the story at all levels of detail.

Our first prototype features a wide variety of plots being generated from a limited number of

scenes.

 

 

Keywords:: story engine, nonlinear, interactive storytelling, narrative intelligence, Propp

Project URL: http://www.zgdv.de/zgdv/departments/z5

 


 

 

p.s. http://scholar.google.com/ 은 논문 찾는데 더 높은 효과를 보여준다.

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