a morphological approach to interactive storytelling
Few attempts have yet been made to implement a story engine for guiding interactive drama.
Most of them rely on the computer’s ability to generate the story in full detail. By focusing on
story guidance at the level of morphological functions as defined by Russian formalist Vladimir
Propp, we take a different approach. We do not attempt to provide a model for generating
stories in detail. Instead, we expect human authors to create specific interactive scenarios
for each function in advance. Our primary concerns are high-level guidance of plot, as well
as finding the best compromise between author input and machine generation. By providing
access to the story model itself, we allow authors to control the story at all levels of detail.
Our first prototype features a wide variety of plots being generated from a limited number of
Keywords:: story engine, nonlinear, interactive storytelling, narrative intelligence, Propp
Project URL: http://www.zgdv.de/zgdv/departments/z5
p.s. http://scholar.google.com/ 은 논문 찾는데 더 높은 효과를 보여준다.
- Game Design
- interactive storytelling
- second life
- Macbook pro
- Level Design
- 마비노기 영웅전