티스토리 뷰

Interactive Story

Drama Management in NWN

chauchau0 2006.08.25 01:12

Game Ontology 찾다가 오랜만에 들어간 조지아 공대 Experimental Game Lab,
NWN 을 이런 연구를 했다는게 참 절묘하다는 생각이 든다. 드라마 생성이나 관리하는 툴을
따로 만들거나 게임의 플레임웍을 만드는데만 해도 시간이 많이 들텐데 MOD 방식을 이용해서
(NWN는 정말 좋은 툴이다.) 만들었다는 점이 높에 살만하다.


http://egl.gatech.edu/inproduction/NWNdramaproj.html

Drama Management in Neverwinter Nights
Calvin Ashmore, Mark Nelson

Previous Contributors: Huntting Buckley, Lakshmi Jayapalan

Similar to Danny Muller's project, Catharsis, this project is working within the constraints of a traditional role-playing game to push the boundries of dramatic storylines. For this project we are using external AI to shape the experience of the player. The goal is to provide a stronger dramatic narrative while maintaining the player's agency in the game. As the narrative basis for our storyline we chose to edit an existing NWN mod that was praised for its dramatic merits. The module we are using is called Dreamcatcher1 - Skyfall and was authored by Adam Miller.


신고

'Interactive Story' 카테고리의 다른 글

Object-Oriented Story Construction  (0) 2006.08.25
Indigo Prophecy  (0) 2006.08.25
Drama Management in NWN  (0) 2006.08.25
비디오 게임은 죽었어!! By Chris Crawford  (0) 2006.08.25
Beta-test Façade 1.1!  (0) 2006.08.25
Façade Technology  (0) 2006.08.25
댓글
댓글쓰기 폼