Object-Oriented Story Construction
Object-Oriented Story ConstructionWhether or not a high level narrative frame is imposed over game play, most game play in interactive 3D games occurs at a level where the very high number of possible combinations of actions, positions and interactions makes it completely inappropriate to map out branching interaction possibilities at the level of the design of game moves. Interactions and their..
Interactive Story
2006. 8. 25. 01:21
공지사항
최근에 올라온 글
최근에 달린 댓글
- Total
- Today
- Yesterday
링크
TAG
- 게임회사
- 마비노기 영웅전
- 아내
- Level Design
- Macbook pro
- second life
- 플레이모빌
- MMOG
- interactive storytelling
- Game Design
- 문국현
- 5집
- 언니네이발관
- M-06
- 책리뷰
- MMORPG
- 2008년
- Façade
- PSP
- 게임기획자
- STORY
- 게임
- POSTMORTEM
- GDC2007
- GDC
- 책
- Wii
- 정발
- 구글
일 | 월 | 화 | 수 | 목 | 금 | 토 |
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | |||
5 | 6 | 7 | 8 | 9 | 10 | 11 |
12 | 13 | 14 | 15 | 16 | 17 | 18 |
19 | 20 | 21 | 22 | 23 | 24 | 25 |
26 | 27 | 28 | 29 | 30 | 31 |
글 보관함